So it’s very dense, the buildings are tall, and a lot of them are open, so you can just walk in and around, so… it’s big.
In the city, it’s very dense, but there is no load – like in Fallout 3, there’s a load – for areas of the city, we don’t do that. That’s not really a game place, it’s in your way, you have to go around it, so we’re not really doing that. Part of his reply also assured us that loading screens won’t be an issue for players in Fallout 4.īecause Skyrim is one size, but the mountains take up a lot of space. Speaking about the game in an interview, Todd Howard was asked about the size of the map, to which he said that they don’t measure the game that way. That won’t be the case in Fallout 4, as majority of the buildings you’ll see are open.
In Skyrim, players had to suffer through loading screens even when entering buildings. The loading screens in The Elder Scrolls and Fallout help out a lot with performance because the games interiors contain far more. However, Fallout 4 will do better in this regard.
Especially games from Bethesda have been known for their prolonged loading screens. Loading screens in video games are among the most irritating and annoying things.